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The up-and-down nature of funding indicates that the concept of immersive digital technologies that draw us deeper into virtual worlds remains a compelling one. The impetus for using VR for motor-cognitive training is that the technology may enable individualized repetitive practice of motor function, graded in accordance to the needs and level of ability of the person, while engaging in and stimulating cognitive processes, typically in a fun, game-line environment. Investment was lower in 20 before rebounding in 2021. Virtual reality (VR) is defined as a high-end computer interface that involves real time simulation and interactions through multiple sensory channels 26, 29. The highest year for AR/VR funding, per Crunchbase, was actually 2018, which saw over $4.6 billion thanks to some large rounds by companies like Magic Leap and SenseTime. After peaking roughly a year ago, shares are now down over 80% and close to an all-time low. Matterport, a provider of technology to create digital renditions of physical spaces in the real world, has also been trending lower in recent months, after going public via a SPAC merger in July 2021. After the company rejected a $20 billion August takeover bid from AppLovin, shares have trended lower, with Unity recently valued just under $9 billion.
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Unity Software, a platform for 3D content creation whose software is used in building many top mobile games, is down 85% from its peak last year. It’s not just Meta (which, incidentally, has shed over two-thirds its value since changing its name from Facebook one year ago.) Meanwhile, on the public markets, investors seem bearish lately on companies most closely associated with the metaverse and 3D content.
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Another, Ready Player Me, an Estonian startup working on cross-app avatars, snagged a $56 million Series B in August. The aforementioned Genie was the largest, followed by Soul Machines, a developer of “digital people” who interact in virtual worlds and other online settings, which closed on $70 million in February. Multiple companies focused on avatar development raised 2022 rounds. Sign up for the newsletter to stay up to date on what’s happening. On the entertainment side, investors recognized that virtual worlds usually require an avatar to get around. And Proximie and Osso VR, two companies that apply VR technology to the practice of surgery, raised $80 million and $66 million, respectively, in funding rounds this year. On the health front, Mindmaze, a digital therapeutics platform that employs VR in some technology, secured $105 million in a February financing. We’re also seeing multiple deals across some similar themes, including avatars, health applications of VR, and gaming. Genies, a developer of tools for building avatars and the accessories and environments to go with them, also achieved unicorn status with a $150 million April Series C led by Silver Lake.The round brings total funding to date to over $270 million. Scandit, a Zurich-based developer of barcode-scanning technology that includes an augmented reality overlay, pulled in $150 million in a February Series D round, elevating the company to unicorn status.
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However, investors clearly aren’t abandoning the category. Still, hot sectors have been known to buck trends, and that isn’t happening here. Overall global venture funding, of course, has also been down sharply, so augmented and virtual reality categories are by no means isolated examples of investors’ rising risk-aversion.
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