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Ikana great fairy fountain
Ikana great fairy fountain










ikana great fairy fountain

Hell the 3DS remake added an issue Shiro the soldier who gives you the Stone Mask used to be found on the way to Ikana Canyon and his item, the Stone Mask, was incredibly useful because it made you completely invisible to enemies meaning you didn't have to be stealthy at all in Gerudo Fortress. I've played the game so often I know it inside and out so this doesn't bother me at all, but it's weird to me that a Nintendo game even in 2000 had these many parts of the game where you might not even know you missed out on important content. Who thought on their own to bring a Powder Keg to this part of the game? Did they know they could leave and re-enter the castle easily?

ikana great fairy fountain

Once you're actually in the castle one part involves using a Powder Keg to blow open the ceiling, only you haven't used a Powder Keg for an entire segment of the game so far and the last time you did it was to open Romani Ranch on the first day to get Epona. To enter it requires going through a well doing a trade quest with Gibdos (and you can't even start unless you have five Magic Beans, of which you can only purchase one at a time), whereupon you come out inside the courtyard, but to reenter once you leave (say if you run out of time) you have to find the entrance and use the Mirror Shield to met a sun block (and I can't actually remember if doing this involves some manipulation while inside the castle, or if you just need the Mirror Shield and can hit a switch while outside). There's kind of a lot of stuff like this to be honest, like how you have to go way out of the critical path to have four Empty Bottles to collect all the Zora Eggs in one go and if you haven't done any sidequests you only have one so that requires leaving and re-entering a minimum of four times, how the game never tells you to get the Giant's Wallet you need to clear the Oceanside Spider House on the First Day or else winning just gives you Rupees (this part was changed in the 3DS remake as well so you can do it at any point) how the first two dungeons dump you out of the vicinity of the nearby Great Fairy Fountains so you have to backtrack or else risk losing all your Stray Fairies and the subsequent reward (and that's if you've found the Great Fairy Fountain to begin with), and most egregiously of all I think, the Ikana Castle segment. The 3DS remake actually changed this part so that the Happy Mask Salesman gives it to you once you turn human again because the notebook in the 3DS version is expanded.

Ikana great fairy fountain code#

Like even right at the start the game has a huge focus on sidequests which you keep track of using the Bomber's Notebook, only you don't actually get the Bomber's Notebook on the critical path after the first time loop you have to either redo the Bombers' game of hide and seek or use the code you used last loop, where Jim will see that you snuck by and let you join the Bombers and give you the notebook.

ikana great fairy fountain

I'm replaying Majora's Mask at the moment (and to be clear it's my all-time favourite Zelda game and I've played it at least two dozen times since release) and it's just been getting me thinking about all the stuff that probably came about from the yearlong development, where other Nintendo games would get polished to a mirror shine to buff these kind of issues out.












Ikana great fairy fountain